2022 年 58 巻 1 号 p. 42-51
Although high-resolution and wide-area display holds promise for high immersion feelings, conventional projection methods have difficulty to manage both of them. We propose gaze oriented projection system using high-speed gaze point estimation and high-resolution tracking projection. Experimental results showed millisecond-order speed, sufficient accuracy, and wide-area of the gaze point estimation and low latency of the proposed system. We also showed two demonstrations: pseudo gaze-oriented view and user-demo without fixing the eye camera.