粉体工学会誌
Online ISSN : 1883-7239
Print ISSN : 0386-6157
ISSN-L : 0386-6157
技術資料
GPU による非球形粒子を用いた DEM の大規模シミュレーション
渡辺 勢也青木 尊之都築 怜理
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ジャーナル 認証あり

2015 年 52 巻 12 号 p. 730-734

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抄録

It is rather costly to simulate granular phenomena by using Discrete Element Method with non-spherical particles. In this article, non-spherical particles were modeled by collectives of spherical particles rigidly connected. We proposean efficient neighbor-particle searching method and an algorithm to improve the computational performance for GPU computing.We demonstrate the difference of the foot stamp in the case of 405,000 tetrahedron-shaped particles from simply spherical particles. The edge of footprint with tetrahedron-shaped particles is clearer due to the enhanced shear frictions of interlocked particles. Confirming the efficacy of GPU acceleration, we perform a large-scale agitation simulation using 300,000 cubic objects on a NVIDIA Tesla K20X and the simulation for 800,000 time steps has completed within 14 hours.

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© 2015 粉体工学会
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