Host: The Society of Socio-Informatics
Pages 152-157
This paper shows present situations of game addiction in Japan and discusses how to improve the situations. The glamour of games is considered from both sides of game players and game designers/game producing companies. Recent trend, that is, shift of popularity from MMORPG (Massively Multiplayer Online Role-Playing Game) to social games and its influences to game addiction are discussed. Characteristics of game addicted persons and their families are analyzed. Finally, personal solutions and social measures needed are considered.