IEICE Transactions on Communications
Online ISSN : 1745-1345
Print ISSN : 0916-8516
Regular Section
Traffic Reduction for Speculative Video Transmission in Cloud Gaming Systems
Takumasa ISHIOKATatsuya FUKUIToshihito FUJIWARASatoshi NARIKAWATakuya FUJIHASHIShunsuke SARUWATARITakashi WATANABE
Author information
JOURNAL RESTRICTED ACCESS

2024 Volume E107.B Issue 5 Pages 408-418

Details
Abstract

Cloud gaming systems allow users to play games that require high-performance computational capability on their mobile devices at any location. However, playing games through cloud gaming systems increases the Round-Trip Time (RTT) due to increased network delay. To simulate a local gaming experience for cloud users, we must minimize RTTs, which include network delays. The speculative video transmission pre-generates and encodes video frames corresponding to all possible user inputs and sends them to the user before the user's input. The speculative video transmission mitigates the network, whereas a simple solution significantly increases the video traffic. This paper proposes tile-wise delta detection for traffic reduction of speculative video transmission. More specifically, the proposed method determines a reference video frame from the generated video frames and divides the reference video frame into multiple tiles. We calculate the similarity between each tile of the reference video frame and other video frames based on a hash function. Based on calculated similarity, we determine redundant tiles and do not transmit them to reduce traffic volume in minimal processing time without implementing a high compression ratio video compression technique. Evaluations using commercial games showed that the proposed method reduced 40-50% in traffic volume when the SSIM index was around 0.98 in certain genres, compared with the speculative video transmission method. Furthermore, to evaluate the feasibility of the proposed method, we investigated the effectiveness of network delay reduction with existing computational capability and the requirements in the future. As a result, we found that the proposed scheme may mitigate network delay by one to two frames, even with existing computational capability under limited conditions.

Content from these authors
© 2024 The Institute of Electronics, Information and Communication Engineers
Previous article Next article
feedback
Top