IEICE Transactions on Information and Systems
Online ISSN : 1745-1361
Print ISSN : 0916-8532
Regular Section
Deforming NURBS Surfaces to Target Curves for Immersive VR Sketching
Junghoon KWONJeongin LEEHarksu KIMGilsoo JANGYoungho CHAI
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2010 Volume E93.D Issue 1 Pages 167-175

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Abstract
Designing NURBS surfaces by manipulating control points directly requires too much trial and error for immersive VR applications. A more natural interface is provided by deforming a NURBS surface so that it passes through a given target point; and by repeating such deformations we can make the surface follow one or more target curves. These deformations can be achieved by modifying the pseudo-inverse matrix of the basis functions, but this matrix is often ill-conditioned. However, the application of a modified FE approach to the weights and control points provides controllable deformations, which are demonstrated across a range of example shapes.
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© 2010 The Institute of Electronics, Information and Communication Engineers
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