IEICE Transactions on Information and Systems
Online ISSN : 1745-1361
Print ISSN : 0916-8532
Regular Section
An Intelligent Fighting Videogame Opponent Adapting to Behavior Patterns of the User
Koichi MORIYAMASimón Enrique ORTIZ BRANCOMitsuhiro MATSUMOTOKen-ichi FUKUISatoshi KURIHARAMasayuki NUMAO
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2014 Volume E97.D Issue 4 Pages 842-851

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Abstract

In standard fighting videogames, users usually prefer playing against other users rather than against machines because opponents controlled by machines are in a rut and users can memorize their behaviors after repetitive plays. On the other hand, human players adapt to each other's behaviors, which makes fighting videogames interesting. Thus, in this paper, we propose an artificial agent for a fighting videogame that can adapt to its users, allowing users to enjoy the game even when playing alone. In particular, this work focuses on combination attacks, or combos, that give great damage to the opponent. The agent treats combos independently, i.e., it is composed of a subagent for predicting combos the user executes, that for choosing combos the agent executes, and that for controlling the whole agent. Human users evaluated the agent compared to static opponents, and the agent received minimal negative ratings.

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© 2014 The Institute of Electronics, Information and Communication Engineers
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