Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2758-9218
Print ISSN : 0285-3957
Reports of the 293rd Technical Conference of the Institute of Image Electronics Engineers of Japan
Session ID : 19-04-106
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Droplet Simulation and Generating Wet Map by Rainfall
*Takashi SHIMADATukasa KIKUCHI
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Keywords: Simulation, Fluid, CG
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Abstract
In fluid simulations, small-scale simulations such as water droplets are not popular, and in this study we propose a new method to reproduce water droplets and the wetting of the object surface. We generated two types of static water droplets, which did not move, and reproduced the effects of collision. In the expression of wetting, wetting was reproduced by adding a new wetness attribute to the liquid particles and the object surface. Although the technique was successfully reproduced in this method, it is necessary to reinforce the relationship between rainfall and water droplets, because the relationship is weak
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© 2020 by The Institute of Image Electronics Engineers of Japan
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