Abstract
The purpose of this research is to support the camera blocking for transformation scenes in animation. We
analyzed the information of the camera used for the transformation scene in the existing work, the order of the cuts, and the
effect. Using the analysis results, we created a system for simulation of transformation scenes. In order to confirm the usefulness
of the system, we conducted an experiment to camera blocking of transformation scenes with storyboards and the system. As a result of
having people who have drawn storyboards use it, the answer was that it was easy to study the composition using the system, and the
production time was shorter than that of storyboards. From this, it can be said that it is possible to support camera blocking in transformation
scenes by using the system.