日本感性工学会論文誌
Online ISSN : 1884-5258
ISSN-L : 1884-0833
早期公開論文
早期公開論文の6件中1~6を表示しています
  • -金融法人の導入実績を背景にして-
    山本 昭廣
    論文ID: TJSKE-D-23-00062
    発行日: 2024年
    [早期公開] 公開日: 2024/07/18
    ジャーナル フリー 早期公開

    We will build a database that plots customer data linked to addresses and names on a map where customers’ homes can be recognized. To this end, we will develop a system that integrates existing customer information and map information. This paper records the development process, introduces some of the problems that arose during the development process and the process of solving them, and touches on the importance of the sensibilities of those involved in the development. In addition, in addition to the RFM data in conventional CRM (Customer Relationship Management), that is, the most recent purchase date (Recency), the number of purchases over a certain period (Frequency), and the purchase amount (Monetary), we also collect the current age and We will explore a map information system (GIS) that can be incorporated into a database, taking into consideration the construction of data that shows potential trade possibilities in consideration of life expectancy. The goal is to develop maps that are intuitive and easy to understand according to the purpose of use. We will develop a system that analyzes and utilizes different and multifaceted personal information held by existing customers within a company.

  • 南口 拓巳, 原 凡人, 土井 幸輝, 西村 崇宏, 藤本 浩志
    論文ID: TJSKE-D-23-00066
    発行日: 2024年
    [早期公開] 公開日: 2024/05/29
    ジャーナル フリー 早期公開

    In braille publications, such as braille books and textbooks, tactile graphics, and diagrams incorporate both convex and concave points and lines on gridlines. However, scholarly knowledge concerning the tactile readability of concave stimuli in braille materials is limited, and quantitative guidelines are needed to facilitate the identification of easily distinguishable concave stimuli. This study focused on the applied pressure and touch positions while exploring concave lines and conducting discrimination experiments. The results revealed that when exploring with light pressure or tracing along the convex lines, identification times were longer and confidence levels were lower. These findings suggest the importance of considering pressure and touch positions in tactile instruction, with implications for improving the design and readability of tactile materials for individuals with visual impairments.

  • 髙岡 祥子, 高野 裕治, 瀧 靖之
    論文ID: TJSKE-D-23-00061
    発行日: 2024年
    [早期公開] 公開日: 2024/05/23
    ジャーナル フリー 早期公開

    This study aimed to clarify the psychological effects of daily viewing and touching the surface of 2.5D photographs. Subjective well-being, sleep quality, health status, the atmosphere of the room, and anxiety reduction were compared between the group that viewed the 2.5D photographs and the group that viewed the conventional flat photos. The subjects of the photographs were either their beloved family members or pets. The results suggested that regardless of the type of photograph, touching and viewing a photograph of beloved family members or pets enhanced subjective well-being and sleep quality. A text mining approach was also used to uncover important topics among reactions to the photo. As a result, the following results were revealed. The participants were surprised and happy when they saw the 2.5D photos. They also found the subjects to be genuine. These effects were not seen in the flat photo group.

  • 高橋 怜央, 中内 茂樹
    論文ID: TJSKE-D-23-00056
    発行日: 2024年
    [早期公開] 公開日: 2024/05/09
    ジャーナル フリー 早期公開

    Head-mounted displays (HMD) have a variety of features that differ from those of conventional devices, and these features enable a more realistic experience. However, the effects of the unique features of HMD on human perception are still unknown. In this study, we examined the effects of synchronizing Fielf of view and head movement with auditory stimulus Localization on discrimination in VR. In the experiment, participants were asked to discriminate spherical motion (stream/bounce) in VR. The results showed that synchronization of visual field and head movement enhanced discrimination sensitivity and that the presentation of auditory stimulus altered the perception of spherical motion, but its positional information does not affect the perception of spherical motion. Synchronization between visual field and head movement was found to compensate for motion-induced blurring during discrimination and to improve discrimination sensitivity but did not affect the level of judgment.

  • 永尾 徹, 森 慶輔, 飯野 光政
    論文ID: TJSKE-D-23-00067
    発行日: 2024年
    [早期公開] 公開日: 2024/05/09
    ジャーナル フリー 早期公開

    With the aim of protecting the global environment and diversifying energy sources, the adoption of wind energy has surged worldwide, leading to an increased visibility of large-scale wind turbine generators. To garner positive public acceptance of wind turbines, careful consideration of social acceptability is crucial. This study focuses on the nacelle, the only component whose aesthetic shape design can be refined during the turbine’s design phase, among various factors influencing wind turbine shape. Utilizing the Semantic Differential (SD) method, we conducted a survey to investigate how observers perceive the shape of the nacelle. The results indicate a preference for nacelle shapes that blend with nature, such as an egg-shaped or gently curved design.

  • 木村 慧一, 川合 伸幸
    論文ID: TJSKE-D-23-00072
    発行日: 2024年
    [早期公開] 公開日: 2024/05/02
    ジャーナル フリー 早期公開

    Obstructed paths often provoke anger among drivers, leading to aggressive behaviors and accidents. Effectively managing this anger is crucial for ensuring road safety. Despite the necessity of developing methods to induce driving-related anger, there is currently no established approach. This study examined whether encountering a roadblock set by another driver leads to increased anger and aggression during a driving game. The results indicate that scores on the state anger scale, indicative of heightened aggression, increased following the encounter with the roadblock. Additionally, we examined whether heightened aggression, reflected by left-dominant frontal activity, is observed during the driving. However, the observed brain activity suggests an avoidance motivation regarding driving challenges, regardless of the presence of the roadblock. This study underscores the ability of the driving game to evoke subjective anger during simulated driving experiences.

feedback
Top