抄録
With bases well established in the constructivism of Vygotsky, Piaget and Dewey, Contextual Teaching and Learning is
about to help students not only to memorize contents but also to construct the relation between subjects in order to define
their meaning. Contextual Teaching and Learning represents an important field of study and analysis that can be widely
applied to classrooms and new media but lack of information and research, especially in Video Games and virtual
technologies. This paper propo ses a Card Game based User Interface that reduces the player's learning curve of the
gameplay and help the game content to be assimilated during the player’s progress. Such interface can be applied to
educational and non educational Video G ames always prov iding context , i.e. meaningful content trough text card's design.
For research purposes, a contextual card deck based on Art History was developed and tested against the same theme of
traditional game interface with buttons derived from Massively Multiplayer Online Games abilities. The provided results
shows that C ard G ames as Video G ame's interface can help to simplify user's interaction while giving the player subjective
information and content. By playing a prototype with the proposed interfaces, users were presented with questions about
Art History, which answers were in the game’s interface. User and community driven design method was used in the
prototype development. As Virtual Contextual Teaching and Learning is a concept yet to b e well explored and defined, the
present research aims to contribute with the notion of human's cognition development in simulated environments.