抄録
While the integration of autonomous agents into daily life is progressing, challenging environments such as doors and narrow corridors continue to impede their widespread adoption in society. This study focuses on the concept of “smart objects,” a technology unique to the gaming industry, and aims to evaluate their effectiveness as a mobility support system for autonomous agents in difficult terrain. To achieve this, we implemented and conducted experiments on door-passing scenarios using personal mobility devices. In pursuit of a versatile smart object, we systematically organized and examined the requirements and architecture necessary for its realization, and developed a system that handles everything from sensing to control based on real-time simulation using a game engine. Door-passing experiments were carried out in multiple environments, validating the effectiveness of the implemented smart object and demonstrating its potential for deployment across various settings. Moreover, the study identifies specific technical challenges that must be addressed for practical real-world implementation, contributing valuable insights into the advancement of autonomous agent mobility.