1999 年 31 巻 3 号 p. 26-34
The purpose of this research is to do the detailed game analysis of the 45th all-Japan kendo championship.As the method, we made a new program, to collect information by using a personal computer and video. We collected the movement of the contents and player of all the techniques in the games as data by utilizing this system. And we analyzed the trend and present condition of the convention.
We got the following result by this research.
1. Such time when gets IPPON was long more before.
2. Way of attacking which used the movement of the straight line furthermore and make the movement of small of a/the bamboo sword in, the present game is effective.
3. The trend that attacks by the shock action like that and strike KOTE, this research was observed.
4. The result that does and watch important that many players defend the shock of a partner even from that responds was seen.
5. The game analysis program that we made was effective to do data input in detail and quickly. And, we think that we are effective in the comparison of the data and convention in terms of contestants.