Abstract
Players start to play digital games when they are interested in them and when the proper environment of playing exists. These players usually interrupt their session of play when they lose motivation. We conducted qualitative and quantitative surveys to clarify the reasons for dropping out a continuous session of play. The results of our surveys suggested that the reasons for dropping out were not related to the motivation players had when they started playing. The quantitative survey’s results showed that the most common reasons for dropping out were: “absence” and “change in lifestyle”. Which are not related to the game content itself. In addition, it suggested that an effective method to prevent dropping out from continuous play was personal adjustment of difficulty.