Abstract
Since the lasting change of environment of videogames, even who had no need to play it before become to potential player, which have the opportunity to interact with “game”. It is considered that the ability to live with “game” is necessary. Having operationally defining the ability to live with “game” as “Game Literacy”, the purpose of the study was to develop the scale of “Game Literacy” as the viewpoint of game developer. As the results, this scale was consisted of “game literacy scale” and “game-related personality scale”, which reliability and validity were confirmed.