Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
12th Annual Conference
Session ID : K-2
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Panel session 2
Game=Museum
Exploring the Connection Point between the Game Industry and Academia
*Chitoko KOIDE*Kazuhito UDETSU*Toshifumi NAKABAYASHI*Yasunori OYA
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract

Since 2000, many exhibitions about games have been held in museums. As a result, issues related to game exhibitions are becoming clearer. Based on the four case studies, we will discuss the following topics: "Issues of game exhibitions from the viewpoint of game companies, game developers, and researchers," "Issues of media mix between games and other fields (animation and manga)," "How game preservation will develop in the future," and "Issues of media mix between games and other fields (animation and manga). Based on the four case studies, we will discuss "issues of game exhibition from the viewpoint of game companies, game developers, and researchers," "issues of media mix between games and other fields (animation and manga)," "how game preservation will be developed in the future," and "human resource development and education," and think about the connection point between the game industry and academia.

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© DiGRA JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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