Abstract
Virtual Reality (VR) has the advantage that the entire field of vision is covered by a Head Mounted Display (HMD), which increases the sense of immersion in VR content such as games. However, in VR, if there is an obstacle in real space within the play area, there is a risk of collision because the user cannot see the obstacle while wearing the HMD. For this reason, this research proposes a system that seamlessly integrates real-world objects into VR content. The goal is to avoid obstacles while wearing the HMD.