Abstract
In this paper, we propose a method for calculating the degree of danger during shooting combat in the FPS game “Valorant.” The game is a 5vs5 team fight game, and player’s skills of shooting combat are important factors for winning the game. However, previous game analysis can not measure the degree of danger during combat in which the player’s skills of shooting combat are important. Therefore, this paper investigates a method for calculating the degree of danger during shooting combat by focusing on the player’s skills of shooters, such as Pre-Aim and Peek.