2013 Volume 12 Issue 1 Pages 27-38
In recent years game-based learning has seen remarkable growth. Existing computer-based learning platforms utilize the Internet to provide efficient access to information, allowing for the exchange of ideas and knowledge. These platforms aim to create an online community; however, such attempts target only traditional Internet users, excluding the ever-increasing number of people that access the World Wide Web via mobile phones. We suggest an innovative approach to enhancing the educational environment, where participants can register and play learning games game on both smartphone and mobile phone devices. We introduce a game-based learning environment on ubiquitous devices using reality-based simulation games that create a learning environment in which it is possible for students to practice decision making. Additionally we also present some preliminary research results involving volunteers using a sample mobile-based learning game.