2009 年 11 巻 1 号 p. 105-114
Spoken utterances can be regarded as an "artifact" that constrains and drives our utterance and thought. In our everyday conversation, spoken utterances and social displays of dialogue participants become important "artifact" as a resource to organize conversational sequences in talk-in-interaction. In this paper, we are focusing on how to visualize "conversational field" as an artifact in organizing multi-party conversation. So our research question here is how to model and visualize the conversational field that is spontaneously emerged from interactions between dialogue participants. In this paper, we propose TableTalkPlus system, which can displays conversational dynamics in a participation frame using simple CG animations. And some research findings from dialogue experiments with the TableTalkPlus are discussed.