ヒューマンインタフェース学会論文誌
Online ISSN : 2186-8271
Print ISSN : 1344-7262
ISSN-L : 1344-7262
特集論文「クラウドインタラクション」
機械翻訳を介したゲーミングシミュレーションを用いた自発的なタグ付けによるインタラクション分析
野瀬 泰史, 菱山 玲子
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ジャーナル フリー

2014 年 16 巻 4 号 p. 235-248

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International communication with people in different locations is common and necessary because of globalization of societies and economies, and communication by mother language supported by machine translation helps this communication. However, machine translation causes mistranslation because of low accuracy of translation. Moreover, multi-party communication makes this issue more complex in case of a number of participants. To solve this issue, we tried to extract action protocol of participants after we get Japanese and Korean participants to join multilingual gaming simulation using their mother language. In this study, we analyzed their communication by communication tags that participants assigned during the experiment. Then we extracted and arranged action protocol. As a result, we found that we could extend action protocol to contextual protocol considering a multitude of conversation topics. Also, we also found that an utterance to a participant which speaks same language or monologue in a communication may work to overcome multitude of conversation topics or mistranslation in multi-party communication.

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© 2014 ヒューマンインタフェース学会
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