2024 年 26 巻 4 号 p. 443-462
We used Puyo-puyo esports, one of the computer game software, and focused on measuring movement-related cortical potential (MRCP) and heart-beat evoked potential (HEP) as brain activities to evaluate the degree of acquiring the proficiency of the Puyo-puyo esports. To clarify the modulations of the MRCP and the HEP to parameters related to the experiment, we constructed 64 statistical models and performed model selection based on Akaike information criteria for the models. For the MRCP, a model that included day was selected. The MRCP increased over the course of the experimental days, indicating that participants gradually increased the amount of brain resources in the process of mastering Puyo-puyo esports. For the HEP at the fronto-central electrodes, a model that includes days was selected. The HEP at the fronto-central electrodes deflected in a positive direction as the experimental day progressed, suggesting that the participants shifted their attention to exoceptive perception to interoceptive perception as the proficiency of Puyo-puyo increased. We showed the possibility that MRCP and HEP can evaluate the process of acquiring the proficiency of the computer game.