2026 年 28 巻 3 号 p. 301-312
Remote asynchronous architectural education offers significantly limited opportunities for peer learning among students. This study positions virtual-tour-based VR as a platform for integrating diverse learning content in asynchronous environments, implementing an environment that combines 3D model displays, drawing panels, and dynamic contents (presentation and critique videos), and reports on its educational effects through two years of operation. An online exhibition of outstanding student works was recreated in a VR space, enabling learners to explore each content while navigating the space. Based on first-year findings, the 3D model display method was transitioned from Object VR to 3D scanning, and dynamic content was added in the second year. Questionnaire surveys indicated that the 3D scanning method was positively evaluated in terms of freedom of viewpoint, and the dynamic content was positively evaluated for supporting understanding of design intent and evaluation perspectives. A total of 70% of respondents gave positive evaluations for enhanced understanding through integrated viewing of multiple contents. As an implementation case study without controlled comparison with alternative content delivery formats, this study presents practical knowledge for utilizing web-based virtual tour VR as an integrated platform for peer learning in asynchronous architectural education.