2018 Volume 138 Issue 8 Pages 356-357
In this paper, we investigate the fairness between two players in a networked balloon bursting game with olfactory and haptic senses. In the game, one player bursts a balloon in a 3-D virtual space and answers what is a smell included in the balloon, and the other player tries to make the answerer perceive the smell of another balloon by bursting the balloon. By QoE (Quality of Experience) assessment, we investigate the influence of network delay on the fairness. Assessment results show that the fairness deteriorates as the absolute difference in network delay increases, and the allowable range of the absolute difference is smaller than about 100 ms.
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