主催: Japan Society of Kansei Engineering
会議名: The 7th International Symposium on Affective Science and Engineering
回次: 7
開催地: Online Academic Symposium
開催日: 2021/03/09
The use of VR technology is growing in a number of fields, but there are still some problems that need solving. One of said problems is the improvement of interaction within the VR space and how user interfaces are displayed. In this study, research has been conducted on how users feel using a simple, solid figure. In order to investigate better user interfaces in VR space and more effective ways of displaying information. Tasks were conducted to recognize the trajectory of an object’s movements in virtual space using VR contents. This was used and an investigation was conducted into how much recognition was affected by the speed of an object’s movement, the range of the object’s motion, and how far an object is away. As a result, it was found that the appropriate distance needed to recognize a dynamic body’s movement, proved that there is a tendency for the rate of accurate recognition to rise the wider the range of motion is, and learned that recognition is not affected if the speed of movement is within the range where ocular following responses are possible. In addition, it was proved that a combination of distance and speed heavily influences recognition of a dynamic body.