映像情報メディア学会年次大会講演予稿集
Online ISSN : 2424-2292
Print ISSN : 1343-1846
ISSN-L : 1343-1846
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CGキャラクタのための二次元Shape Blendingの検討
張 暁華高橋 裕樹中嶋 正之
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p. 67-

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抄録
In this paper we proposed an algorithm for blending between two given key polygonal shapes. Generally speaking, 2-D shape blending requires two mainsteps : one is vertices correspondence and the other is shape interpolation. Some approaches use matrix interpolation which sometimes causes shrinkages and kinks because a transformation common to all vertices may not exist. Other methods try to interpolate the length of edges and the angles formed by two adjacent edges[1]. This article makes an attempt based on center of mass to generate in-betweens more fast.
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© 1997 一般社団法人 映像情報メディア学会
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