映像情報メディア学会技術報告
Online ISSN : 2424-1970
Print ISSN : 1342-6893
ISSN-L : 1342-6893
41.12 映像表現&コンピュータグラフィックス
セッションID: AIT2017-136
会議情報

伸縮アニメーションによるアニマシーの表現
*宮原 裕貴中山 雅紀藤代 一成
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会議録・要旨集 フリー

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抄録
With the development of computer graphics, we have come to feel as if CG characters were alive. Such kind of things are called “Animacy.” From previous studies, we know that we feel animacy in the actions of the objects. In order to produce characters that promise to be alive, it is crucial to make their actions manifest animacy. Skilled animators can produce such characters, though it is difficult for people who do not have such knowledge or skills. Therefore, we categorize the movements of creatures, and thereby suggest a method to express the essence of animacy by stretching of mesh model. The actions are generated by autonomous calculation and user operations.
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