抄録
As to the purpose of this paper, we will show that Pro-sumer Learning is better to solve social dilemmas than Consumer Education. One of the necessary conditions to solve a social dilemma is the formation of an Incentive Compatibility condition. Therefore, I give a general introduction to the new idea of Pro-sumer. Pro-sumer sells the solution plans for social dilemmas to the consumer. It isn't accomplised by in Consumer Education though Pro-sumer learning can achieve this condition. This mechanism is proved by using a game theory. And, in addition, it is proved that we had to change it to the form (Learning) that student's independence was valued from the form (Education) of the knowledge, making too much to train Pro-sumer.