消費者教育
Online ISSN : 2436-0929
Print ISSN : 1345-1855
消費者啓発教材「ライフサイクルゲーム」の活用
―開発から普及への推進を踏まえて一
吉田 聡
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ジャーナル フリー

2006 年 26 巻 p. 53-64

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Several years ago, the Dai-ichi Mutual Life Insurance Company created the original teaching materials called "Life Cycle Game". The aim of its creation was to help people understand the possible solutions to people's various life events and study the way to prepare for them. So far, the reputation of the Game has been good and people enjoy using it in their classrooms. However, we have also found some difficulties in the diffusion process. The application of the teaching materials created by private enterprises in public education is still a matter of debate and placing consumer education as an independent subject to be taught in school seems to require far more future effort. In order to make consumer education more efficient, we need to attach greater importance to the following points: 1. Ideas for the better use of existing materials. 2. Collaborations to be taken among the enterprises CSR related activities and consumer education. 3. Establishment of a supportive system with the aim of realizing the philosophy expressed in "Japan's 21'1 Century Vision" and "Consumer Fundamental Act" in the diffusion of consumer education.

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© 2006 日本消費者教育学会
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