2026 年 52 巻 3 号 p. 151-160
Inappropriate use of medicines remains a widespread issue encountered in daily life. Furthermore, there is a general reluctance to engage in proactive behaviors related to medicine management, such as independently maintaining a medication notebook. To address these challenges, we developed and implemented an interactive and engaging learning program targeted at the general public to promote behavioral and attitudinal changes toward the responsible use of pharmaceuticals. The program was based on the attention, relevance, confidence, and satisfaction (ARCS) model—an educational framework that emphasizes attention, relevance, confidence, and satisfaction—and additionally incorporated of a “Sugoroku” board game featuring quizzes and interactive discussions regarding medicines. Participants aged ≥18 years who regularly used medicines took part in the program, which was conducted face-to-face under the guidance of a facilitator. Data were collected through questionnaire surveys administered before (baseline), immediately after (post), and one month following the program (follow-up). The surveys assessed the effectiveness of the program using the semantic differential method, along with changes in the participants’ awareness and behaviors related to medicine use. Eleven participants completed all the questionnaires, received high ratings across the ARCS model components. Notably, the number of participants who attempted to record their health information in a medication notebook increased from four at baseline to eight immediately after the program, with four participants continuing this behavior one month later. These findings suggest that the learning program contributed to positive changes in the awareness and behaviors of the participants regarding responsible medicine use.