論文ID: TJSKE-D-18-00042
In recent years, virtual reality (VR) has made remarkable progress. Then, many devices and contents for VR systems have also actively developed. In our previous research, we evaluated a “feeling of excitement” of VR systems using biosignals and proposed the standard deviation of NN intervals (SDNN) and R-R interval variability (RRV) from electrocardiograms (ECGs) as useful physiological indices. In this paper, we evaluated a retailed VR animation content developed for PlayStation VR (PSVR). Based on the results of evaluation, we constructed models by regression analysis using various physiological indices of ECG as their variables.