2014 年 62 巻 5 号 p. 5_3-5_8
Robocon (Robotics competition) is a process of devising mechanisms, electronic controllers, and both microcomputer hardware and software to win the game. It is a decision-making process, in which students must first clarify the game structure and rules to identify both the constraints and the context in which the robot will be used. The next stage is to create design concepts for the robot to realize the strategies and tactics of the team. The stages of defining functions and specifications, and detail design of the robot follows. This paper proposes teaching methods and design reviews to enhance the learning experience students gain through Robocon.