日本応用数理学会論文誌
Online ISSN : 2424-0982
ISSN-L : 0917-2246
平安将棋の終盤戦の数理解析
佐々木 宣介梶原 羊一郎飯田 弘之
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2000 年 10 巻 4 号 p. 327-334

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It is supposed that HEIAN SHOGI is an ancient variant of the MODERN SHOGI (Japanese CHESS). When two experienced players play a game of HEIAN SHOGI, they often reach a 'King-and-Gold vs King'endgame. This paper presents the results of computer analyses of this 'King-and-Gold vs King'endgame to explore the evolutionary changes of the characteristics of games. The analyses were done in the various sizes of square board. The loop positions, that are included neither in the winning position of 'King-and-Gold'side nor in the obvious draw positions, appear in larger than 11×11 board, and these loop positions account for above 80% of all positions. And the number of steps of the longest position-to-mate approach to a certain value. These results mean that the characteristics of games radically change in the different size of the board. It is hoped that these results give us important suggestion to suppose why the ancient SHOGI variant changes to 9×9 board (MODERN SHOGI).

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© 2000 一般社団法人 日本応用数理学会
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