Joho Chishiki Gakkaishi
Online ISSN : 1881-7661
Print ISSN : 0917-1436
ISSN-L : 0917-1436
Analyzing game play prociency using play log dataset
Takeshi SHIGETATakashi HISAEDAShouta TAKAHASHIYukio TAKAHASHI
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2019 Volume 29 Issue 4 Pages 337-339

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Abstract

 Online Video Game requires every player to acquire play skill in order to win the game. However, it is not easy for players to acquire play skill manually from game playing, due to various situations. By using player’s play records, we analyze the relationships between online battle game corresponding to the game skill of a player. The results of the analysis showed that the important factor according to the user play skill and contexts.

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© 2019 Japan Society of Information and Knowledge
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