ロボティクス・メカトロニクス講演会講演概要集
Online ISSN : 2424-3124
セッションID: 2P2-F06
会議情報

花札のプレイヤモデルに関する研究
-シミュレーションの深さによる面白さの変化-
髙岡 勇樹川上 敬大江 亮介三田村 保木下 正博
著者情報
キーワード: Game tree search, Game AI, Hanafuda
会議録・要旨集 フリー

詳細
抄録

In the present study aims to build the player model of Hanafuda. Not performed substantially research in Hanafuda, the optimal player model is not clear. So, a player model that prioritizes the "interesting" is a thing to explore what kind of thing. The method evaluates the field using the evaluation value, determines the card cutting based on the evaluation value. Create a player model using this technique, to evaluate by simulation experiments. The results of the experiment, it is a rudimentary but think as a model to create a "interesting" could be created.

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© 2017 一般社団法人 日本機械学会
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