公開研究会・講演会技術と社会の関連を巡って : 技術史から経営戦略まで : 講演論文集
Online ISSN : 2432-9487
セッションID: 106
会議情報
106 アニメーション産業の人材育成としての科学技術教育(技術教育・工学教育(1))
久保 友香濱野 保樹
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会議録・要旨集 フリー

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抄録
The entertainment industry of the United States has supported from the science and technology field. On the contrary, the entertainment industry of Japan has few case. It's partly because it has long been thought that the technologies for producing entertainment can't be reused and unfit for reseach subject of research in engineering field. But recent years, many department or course specializing in entertainment techenology was established and it is also scheduled. Besides, the technique for producing 3DCG animation could reuse, because technical resources account for a larger proportion of 3DCG animation. This study clarify what the science and technology field should do.
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© 2005 一般社団法人 日本機械学会
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