日本デザイン学会研究発表大会概要集
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CGキャラクター・デザインの手法【3】 : バーチャルリアリティにおけるデザイン特性
高田 多恵子高田 哲雄
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p. 246-247

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On this Study, We will make it clear, How to display and treat the VR charactor as effective as possible on the VR space. Mainly on the technique for using Texture Mapping, To consider culling picture date on according to distance from the point of view. It is so much rational way to cull using the interval function like the principle of light Vale Calclation with the distance. As View point moving, the distance between eyes and object naturally changing. So if object is in or out of the certain erea, Mapping Date has to be changed.
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© 1999 日本デザイン学会
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