Abstract
This research is to develop a landscape simulation system for conveying the historical culture of the area. The target area of this research is Fujisawa-juku which is a post town on the former Tokaido. This simulation system used the Unreal Engine which is game engine as the development environment. We created model data of spatial components such as buildings and urban facilities with 3DCG software and created characters that can talk.This system is permanently displayed on May 2016 at Fujisawa Post-town Exchange Center, and has been updating the system three times so far.