科学教育研究
Online ISSN : 2188-5338
Print ISSN : 0386-4553
ISSN-L : 0386-4553
教育番組で使用されるCGの効果的描画技法に関する研究
柳沢 昌義赤堀 侃司
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ジャーナル フリー

1999 年 23 巻 5 号 p. 322-332

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In three-dimensional CG animation, the photographic reality of objects can be changed freely by changing the drawing method. When using solid figures as mathematics teaching materials, designers have to consider their reality. In the present research, we conducted two types of experiments in which figure recognition was examined according to difference of reality. In experiment 1, the task of recognizing signs on the surfaces of hexahedrons drawn by three methods was given to the subjects. The result shows that a realistic. In experiment 2, the task of recognizing signs on the surfaces of octahedrons drawn by three methods was given to subjects. Results are the same as in experiment 1, with an additional practice effect. These results indicate that (1) a higher degree of reality is not always necessary (2) designers must consider learners' characteristics in designing teaching materials.

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© 1999 一般社団法人日本科学教育学会
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