可視化情報学会誌
Online ISSN : 1884-037X
Print ISSN : 0916-4731
ISSN-L : 0916-4731
A304 大規模データ可視化のためのストリーミングベースのボリュームレンダリング手法
渡場 康弘小山田 耕二金澤 正憲ノナカ ジョルジ坂本 尚久
著者情報
ジャーナル フリー

2003 年 23 巻 Supplement1 号 p. 387-390

詳細
抄録
We present a streaming-based technique of volume rendering which breaks a large volume data into pieces (sub-volumes) so as to maintain volume rendering processing in physical memory in consideration of the available system resources. Each sub-volume is transferred to a rendering PC, which performs hardware accelerated volume rendering and generates a partial image (sub-image). The sub-images are piled up in depth order to complete the final image. In the rendering PC, we have used general-purpose consumer PC graphics cards (Geforce4) to our system as a low cost solution for large-scale volume rendering. Furthermore, in order to improve the rendering quality, we use not a plane slice sampling but an iso-distance surface slice sampling. This technique has been applied to remote visualization of 3-D finite element analysis result of 3-D flow through a lateral saccular aneurysm, and its effectiveness is confirmed.
著者関連情報
© 社団法人 可視化情報学会
前の記事 次の記事
feedback
Top