マス・コミュニケーション研究
Online ISSN : 2432-0838
Print ISSN : 1341-1306
ISSN-L : 1341-1306
■ 特集 パンデミックをめぐるメディアと社会――その可能性と困難
失われた日常を求めて
「パンデミック」におけるコミュニケーション指向のビデオゲーム
松井 広志
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ジャーナル フリー

2021 年 98 巻 p. 19-32

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This paper examines video games in order to discuss roles played by media culture during the COVID-19 pandemic. In 2020, people spent a large amount of their time playing communication-oriented games, such as “Animal Crossing: New Horizons,” or social multiplayer games on smartphones. This trend is an extension of the casual revolution in video games since the 2000s.

Notably, however, communication-oriented games during the pandemic also seem to offer alternative means for casual ordinary communication in the abnormal reality imposed by the pandemic. Their popularity is a sign of new roles played by media culture and games.

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