抄録
In recent years, production systems (in a broad sense), which are responsible for manufacturing products and providing services, have become increasingly like a medium for co-creating value through the collaboration among diverse actors with different knowledge and preferences. In such a collaborative production system, the diverse knowledge and preferences brought in by each actor should be effectively converted into the output value through game-theoretical interaction among the actors. This paper categorizes the collaborative production systems into several classes and discusses the mechanism of each class to make it work properly.