2021 Volume 29 Issue 3 Pages 187-190
We developed the Japanese version of the Game Engagement Questionnaire (GEQ). In the survey, 600 participants completed the GEQ, the Buzz-perry Aggression Questionnaire (BAQ) and the Dissociative Experience Scale-II (DES-II). Factor analysis verified the four-factor structure (absorption, immersion, flow, and presence) and demonstrated it to be an acceptable reliability (Cronbach’s α=.74–.86). The validity of the questionnaire was also confirmed by significant correlations of the total score between each subscale of the GEQ and the BAQ, or each subscale of the GEQ and the DES-II. The results indicated the acceptable validity and reliability of the questionnaire.