SCIS & ISIS
SCIS & ISIS 2008
セッションID: TH-D5-3
会議情報

Recognition of Implicit Rules on the Simulation Game BARNGA
Towards Development of Social Agent
*Hidefumi OhmuraDaisuke KatagamiKatsumi Nitta
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会議録・要旨集 フリー

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We developed an Online BARNNGA, which is social simulation game towards development of social agent.We observe human's social skills of leaning to implicit understanding. This game based on BARNGA whose purpose is experience to explore factors related to communication problems in intercultural situations with cards game: trick taking game. In BARNGA, differences of a game's rule represent cultural difference. Likewise, implicit rules can represent likely differences of a game's rule. Then we observe behavior of players on the game and analyze social skills.
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© 2008 Japan Society for Fuzzy Theory and Intelligent Informatics
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