日本シミュレーション学会論文誌
Online ISSN : 1883-5058
Print ISSN : 1883-5031
ISSN-L : 1883-5058
論文
ゲームエンジンを用いたVR可視化フレームワークの開発
宮地 英生川原 慎太郎
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ジャーナル フリー

2020 年 12 巻 2 号 p. 59-67

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Visualization is an extremely important technology for exploring and presenting various physical phenomena included in the simulation results and many scientific visualization applications have been developed since the latter half of the 1980s. In recent years, virtual reality (VR) visualization, which represents physical phenomena with complicated three-dimensional (3-D) structures in stereoscopic images to further facilitate their understanding, has attracted attention with a prevalence of VR technologies. However, most of them display the visualization results, which were exported as 3-D model data from the existing visualization application, on the VR devices. For this reason, it is necessary to re-export the 3-D model data every time the visualization parameter is changed. Therefore, we have developed a framework for completing a visualization workflow such as reading simulation data and applying visualization algorithms on the game engine which has been used for the development of applications for VR devices in recent years. The framework proposed in this paper is possible to build a VR visualization application without programming by connecting the visualization module appropriately on the visual interface of the game engine.

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