IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences
Online ISSN : 1745-1337
Print ISSN : 0916-8508

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Computing the Winner of 2-Player TANHINMIN
Hironori KIYAKatsuki OHTOHirotaka ONO
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JOURNAL RESTRICTED ACCESS Advance online publication

Article ID: 2020DMP0026

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Abstract

DAIHINMIN, which means Grand Pauper, is a popular playing-card game in Japan. TANHINMIN is a simplified variant of DAIHINMIN, which was proposed by Nishino in 2007 in order to investigate the mathematical properties of DAIHINMIN. In this paper, we consider a 2-player generalized TANHINMIN, where the deck size is arbitrary n. We present a linear-time algorithm that determines which player has a winning strategy after all cards are distributed to the players.

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