日本バーチャルリアリティ学会論文誌
Online ISSN : 2423-9593
Print ISSN : 1344-011X
ISSN-L : 1344-011X
日常的なロコモーション・キャプチャリングのコンテンツ制作への応用(「アート&エンタテインメント」特集)
田中 浩也池田 秀紀
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ジャーナル フリー

2007 年 12 巻 3 号 p. 331-341

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抄録
Due to recent innovations on location-tracking technologies and motion-sensing technologies, it is possible to store our locomotion in daily lives. From the view point of contents creation and authoring, those technologies can be used like motion-capture system which is applied to digital cinema, game, and 3D-CG. In this paper, we describe the basic concept of locomotion-capturing and its applications toward art and entertainment. Our system called "GeoWalker" is the versatile creative environment for converting logged data into various expressions such as animation, drawing, sound, and dancing. Finally, we clarify the potentiality and possibility of locomotion-capturing contents.
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© 2007 特定非営利活動法人 日本バーチャルリアリティ学会
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