This paper discusses an approach to implement projection transformation for projector based stereo display system. The approach does not require users to have specialized knowledge on either hardware setup and sophisticated rendering algorithms. In our approach, position and orientation of projector relative to screen are estimated based on test projection, and a projection transformation that is processable by OpenGL model-view and projection matrix scheme is generated. This approach relaxes constraints on both projector installation and rendering hardware, and enables reusing existing drawing program code.