日本バーチャルリアリティ学会論文誌
Online ISSN : 2423-9593
Print ISSN : 1344-011X
3Dディザリング法に基づく、3Dプリンティング出力物の内部組成設計手法
冨中 裕介六鹿 泰顕増田 恒夫升森 敦士田中 浩也
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ジャーナル フリー

2015 年 20 巻 4 号 p. 345-355

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Current 3D printing system employs STL as input file format. When slice data is generated from STL file, surface and internal area are divided and simple support structure is applied to internal area. However, this data processing is not suitable for characteristics of 3D printing, which can form complicated heterogeneous objects. In this research, assuming single material printing, a method of designing internal structure of 3D printed model with 3D dithering is developed. Through this research, it is revealed that material properties of 3D pretend model, such as transparency and softness, can be controlled by designing internal heterogeneous structure.

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© 2015 特定非営利活動法人 日本バーチャルリアリティ学会
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