2021 年 26 巻 3 号 p. 177-186
This paper describes the evaluation of a VR content that presents the biometrics data of a fencing athlete during a match as audio-visual stimuli. We conducted two experiments: 1) the effect of marking the gaze point, 2) the effect of combining the forearm movements of the athlete and participant. The results of the first experiment showed that this approach significantly led the participants’ eyes to athlete’s gaze point. The results of second experiment showed this approach did not affect participants’ ownership and agency. However, some people were induced their forearm movement to athletes’ movement.