日本バーチャルリアリティ学会論文誌
Online ISSN : 2423-9593
Print ISSN : 1344-011X
ISSN-L : 1344-011X
基礎論文
マルチユーザVRにおける他者のヒットストップに対する違和感低減手法
野口 新之助松本 啓吾伴 祐樹鳴海 拓志
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ジャーナル フリー

2024 年 29 巻 4 号 p. 239-249

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抄録

A hit-stop is a technique used mainly in fighting games to highlight the impact felt by a player when the target’s movement temporarily pauses at the moment of contact. This technique can induce a sense of pseudo-impact in users when applied in virtual reality (VR). However, previous studies have only looked at its effects on a single user, leaving the impact of hit-stops on multiple users in a shared virtual environment unexamined. Concerns exist that hit-stops might cause discomfort and degrade the VR experience due to unpredictable movements of other players. This study aims to explore how hit-stops affect user discomfort in multi-user VR and whether presenting hit-stops asymmetrically can reduce such discomfort. We conducted an experiment where two players engaged in a virtual tennis rally under four conditions: each player’s hit-stop adjusted motion (symmetric condition) or real motion (asymmetric condition) shown to the opponent, and the opponent’s hit-stop adjusted or real motion shown to the player. The findings indicated that asymmetric presentation of hit-stops can alleviate discomfort with the other player while still providing a pseudo-impact sensation.

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